When we first got the brief we were amazed by the story behind the game. It was like reading a sci-fi book or a scenario for a movie. Our task in naming was difficult, cause the story is complex in details and meanings.
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RAM Pressure is a real term in physics, and with such naming a visual metaphor was clear-cut to find. But further development of basic style was a toughie due to genre rules and traditions. Anyways we could deliver a firm style. Have fun playing!